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목록Unity (12)
쫑가 과정
https://docs.unity3d.com/Manual/Profiler.html?_ga=2.120983496.1124442735.1642413402-799087850.1642413402 Unity - Manual: Profiler overview Disabling garbage collection Profiling your application Profiler overview The Unity Profiler is a tool you can use to get performance information about your application. You can connect it to devices on your network or devices connected to your machine to doc..
Quaternion.FromToRotation https://docs.unity3d.com/ScriptReference/Quaternion.FromToRotation.html Unity - Scripting API: Quaternion.FromToRotation Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close docs.unity3d.com public static Quate..
Quaternion.Slerp https://docs.unity3d.com/ScriptReference/Quaternion.Slerp.html Unity - Scripting API: Quaternion.Slerp Use this to create a rotation which smoothly interpolates between the first quaternion a to the second quaternion b, based on the value of the parameter t. If the value of the parameter is close to 0, the output will be close to a, if it is close to 1, the docs.unity3d.com publ..
3. Quaternion.Euler https://docs.unity3d.com/ScriptReference/Quaternion.Euler.html Unity - Scripting API: Quaternion.Euler Description Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis; applied in that order. Description Returns a rotation that rotates z degrees around the z axis, x degrees around the x ax docs.unity3d.com p..
2. Quaternion.Angle https://docs.unity3d.com/ScriptReference/Quaternion.Angle.html Unity - Scripting API: Quaternion.Angle Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close docs.unity3d.com public static float Angle(Quaternion a, Qua..
1. Quaternion.LookRotation https://docs.unity3d.com/kr/530/ScriptReference/Quaternion.LookRotation.html Unity - 스크립팅 API: Quaternion.LookRotation 계산된 쿼터니언을 반환합니다. If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards if these vectors are orthogonal. Logs an error if the forward direction is zero. docs.unity3d.com public static Quaternion LookRotation..
벡터 연산에 대해 어느정도 이해하고 있어야 코드가 머리에 잘 들어올것이다. 한 번 싹 보자. https://docs.unity3d.com/kr/530/Manual/UnderstandingVectorArithmetic.html 유니티 - 매뉴얼: 벡터 연산 이해하기 하나의 오브젝트에서 다른 오브젝트로의 방향과 거리 벡터 연산 이해하기 벡터 연산은 3D 그래픽, 물리 연산 및 애니메이션에 있어 기본이며, 더 깊이 이해함으로써 Unity를 최대한 활용하는 데 docs.unity3d.com 대충 말하자면 Vector는 위치, 방향, 크기(힘)을 나타낸다. 덧셈 : 벡터 값a + 벡터 값b = (다음 위치c) 뺄셈 : 벡터값a - 벡터 값b = (b에서 a로 향하는 거리와 방향 값) 곱셈, 나눗셈 : 벡터 값a ..
https://docs.unity3d.com/kr/530/Manual/QuaternionAndEulerRotationsInUnity.html 유니티 - 매뉴얼: Rotation and Orientation in Unity 임의의 게임 플레이 요소 추가 Rotation and Orientation in Unity Summary Rotations in 3D applications are usually represented in one of two ways, Quaternions or Euler angles. Each has its own uses and drawbacks. Unity uses Quaternions internally, docs.unity3d.com 회전은 복잡하다. 그래서 정리가 필요하다. ..